<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Torment: Act 1 Devlog - itch.io</title><link>https://haabb001.itch.io/torment-act-1</link><description>A ZX Spectrum illustrated text adventure inspired by classic fantasy RPGs</description><item><guid>https://haabb001.itch.io/torment-act-1/devlog/1527183/postmortem-for-torment-act-1-the-mortuary</guid><title>Postmortem for Torment: Act 1 - The Mortuary</title><link>https://haabb001.itch.io/torment-act-1/devlog/1527183/postmortem-for-torment-act-1-the-mortuary</link><pubDate>Mon, 18 May 2026 18:29:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When I started working on Torment: Act 1 – The Mortuary , the original idea was honestly very small. I simply wanted to see whether it was possible to recreate a fragment of the atmosphere on a ZX S...</p>]]></description></item><item><guid>https://haabb001.itch.io/torment-act-1/devlog/1525963/torment-act-1-manual-released</guid><title>Torment: Act 1 Manual Released</title><link>https://haabb001.itch.io/torment-act-1/devlog/1525963/torment-act-1-manual-released</link><pubDate>Sun, 17 May 2026 10:56:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>One of the most common pieces of feedback after release was that some players approached the game like classic parser adventures such as The Hobbit and expected more complex sentence input. Because To...</p>]]></description></item><item><guid>https://haabb001.itch.io/torment-act-1/devlog/1524000/torment-act-1-v10-launch</guid><title>Torment: Act 1 V1.0 [LAUNCH]</title><link>https://haabb001.itch.io/torment-act-1/devlog/1524000/torment-act-1-v10-launch</link><pubDate>Fri, 15 May 2026 07:50:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3MjcyNzE4LnBuZw==/400x224%23c/RR%2FsM2.png"/><p>DEVLOG — Version 1.0 Release After many late nights spent inside the Mortuary, Torment: Act 1 – The Mortuary has finally reached Version 1.0. This project began as an experiment: “How much atmos...</p>]]></description></item></channel></rss>